Games / Launch Up / Tech tree

Launch Up · Roadmap

TECHTREE

Surface crust → benches → MVE → leave → automate.

Coming Not in the current build

Type-only v1. Tier 5 names deferred.

Flowchart

Dependency map

Launch Up tech tree Tier 0 surface ores refine to ballast and water. Tier 1 iron, copper, and carbon unlock steel, copper, carbon, then hand drill, scaffold, smelter, and fabricator. Tier 2 silicon, aluminum, and sulfur unlock glass, silicon, aluminum, and propellant chemistry. Those materials feed the nine minimum viable escape parts, which assemble into the escape vehicle. Escape gates automation and bigger ships. Tier 5 names are deferred. LAUNCH UP · TECH TREE V1 · ROADMAP TIER 0 · SURFACE Regolith → Ballast Ice → Water TIER 1 · STARTER Iron ore → Steel Copper ore → Copper Carbon rock → Carbon Hand drill Scaffold Smelter Fabricator Steel → Hand drill, Scaffold, Smelter · Copper → Fabricator · Carbon → Smelter · Hand drill loops back to Iron ore TIER 2 · ESCAPE MATERIALS Silicon sand → Glass Silicon Aluminum ore → Aluminum Sulfur → Propellant chem Fabricator gates Glass / Aluminum / Propellant · Smelter gates Steel / Copper MINIMUM VIABLE ESCAPE Chassis ← St + Al Hull plates ← St / Al Canopy ← Glass RCS ← St + Cu Main thruster ← St + chem Tank S ← Aluminum Battery S ← Cu + C Flight computer ← Cu + Si Landing legs ← Steel → ESCAPE VEHICLE POST-ESCAPE Escape vehicle → Auto-drill Sorter Electric smelter Assembler arm Titanium ore → Titanium → Med frame Rare-earth → Magnets Volatile ice → Cryo fuel → Ion thruster Water → Hab module Med frame Ion thruster Hab module → BIGGER SHIPS TIER 5 · ENDGAME — dense metal + exotic crystal names TBD / coming Steel gray + warm metal accent · type-only v1 · cyan Lattice chrome elsewhere

Same tree as HTML flowchart

Tier 0 · Surface

Regolith → Ballast
Ice → Water

Tier 1 · Starter

Iron + Copper + Carbon → Steel / Copper / Carbon → Hand drill · Scaffold · Smelter · Fabricator

Tier 2 → MVE → Escape

Silicon + Aluminum + Sulfur → Glass / Si / Al / Propellant → MVE parts → Escape vehicle

Post-escape

Escape vehicle → Automation
Titanium + Nickel → Frames / heat
Rare-earth + Volatile ices → Ion / high-Isp → Bigger ships

Text dependency (no-JS / accessibility)

  1. Regolith, Ice — always available
  2. Iron + Copper + Carbon → Steel/Copper/Carbon → Hand drill, Scaffold, Smelter, Fabricator
  3. Silicon + Aluminum + Sulfur → Glass/Silicon/Aluminum/Propellant → MVE parts → Escape vehicle
  4. Escape vehicle gates Automation (auto-drill, sorter, electric smelter, assembler)
  5. Titanium + Nickel → advanced frames / heat parts
  6. Rare-earth + Volatile ices → ion / high-Isp
  7. Tier 5 — deferred names