Games / Launch Up / Ores

Launch Up · Roadmap

ORESREFINING

Dig → refine → fabricate → escape vehicle → automation.

Coming Not in the current build

This table is design SoT. The playable slice today is the Lattice climb.

Progression

Four pillars

  1. Dig — break surface/crust for raw ore
  2. Refine — smelt / crush / synthesize into materials
  3. Fabricate — materials → parts on benches / printers
  4. Assemble — parts → escape vehicle → larger ships

Automation comes online after the first escape chassis flies (conveyors, drills, smelters). Every ore has a clear next use within one or two tiers — no dead rocks. Tier 5 proper names are gated and stay TBD.

Public table

Ores → refined

Mineable ores → refined materials · Tiers 0–4 public · Tier 5 coming
Tier Ore (mine) Refined Role
0 · Surface Regolith Fill / ballast Early terrain fill, cheap mass
0 Ice Water / O₂ precursor Life support, coolant, fuel chemistry later
1 · Starter Iron ore Iron / Steel Frames, tools, basic plating
1 Copper ore Copper Wire, coils, basic electronics
1 Carbonaceous rock Carbon / Coal-analogue Fuel for early smelters, composites later
2 · Escape Silicon sand Silicon / Glass Cockpit, circuits, solar
2 Aluminum ore Aluminum Light frames, tanks
2 Sulfur / reactive Acids / propellant chem Early solid/hybrid fuel grains
3 · Flight Titanium ore Titanium High-stress spars, thruster bells
3 Nickel ore Nickel alloys Heat-resistant joints, bearings
4 · Advanced Rare-earth pocket Magnets / catalysts Efficient motors, advanced electronics
4 Volatile ice (CH₄/NH₃) Cryo fuel / feedstock High-Isp thrusters
5 · Endgame Dense metal (placeholder name TBD) Superalloy Capital ship spines — coming
5 Exotic crystal (TBD) Power crystals Reactor / jump tech — coming